Microsoft has today announced that they plan to improve Games For Windows Live. In fact, speaking to CVG, senior-producer-of-Microsoft’s-interactive-entertainment-business, Kevin Unangst admitted that “we had a rocky start.” This apparent act of humility is being widely reported as Microsoft’s admitting GFWL’s faults, and planning to address them. But is it? I’ve had a look at the rest of the quotes, plus those that came before them. I’ve also spent a bit of time with Games For Windows Live Marketplace to see if it’s living up to its promises at launchI want to begin by saying I had no intention of launching into some GFWL bashing. I think it’s a bit too easy, with people often failing to state exactly what the issues are, and how they’re not issues with other services. But then I used GFWL. In my opinion it does do some things better than its rivals, but other things worse. Sadly they’re the sort of worse that really get in your face
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